Rules
Character stats
- Dexterity (Reflexive/Graceful)
- Charisma (Persuasive/Assertive)
- Strength (Aggressive/Forceful)
- Intelligence (Calculating/Methodical)
- Discovery (Inquisitive/Exploratory)
Assign +2, +1, +1, 0, -1 to the five stats.
Basic Moves
- When you do something relating to [specialty], add +1.
- When you do something relating to [stat], add +1.
- You have a [thing]. When applicable, it adds +1 to [stat] and [stat].
- You have the ability to [do some sort of active special power]. It counts as a basic move using [stat].
- You have [some passive special power that has a constant effect].
- Basic moves can earn victory points in some battles, that contribute to ending combat
All actions are resolved by rolling 2d6. * 7 ~ 9: conditional success * 10+: success
Combat
Role evaluation order
M
\
M ----- role dice
M
/
M ----- role dice
M
\
M ----- role dice
M
Roles >= 8 count as hit
Combat moves:
- Movement (1mp)
- Attack (1mp) - standard attack
- Deflect (1mp) - add one point to defense
- Parry-riposte (2mp, + 1tp) - add one point to defense, and if successful, one point to attack plus one TP (otherwise no attack)
- Heavy attack (2mp) - add one points to attack, hits for 2 hp
Combat system for ship:
Overheating, hacking, etc.
Maneuvers, ship stats (armor, weapons, speed, agility)
Crew will be in charge of different facets:
Shielding sections (more protected and less protected sides, 6 sided die)
Weapons - railgun (high damage, ½ chance) or ballistics (lower damage, ¾ chance)
Evasion (no dmg <25, low dmg, high dmg >75)
Hacking (if party gets -1, and enemy gets +1, no evasion, vice versa)
Repairs (d6, -1,0,+1 health)
Every time crew loses one quarter health, someone rolls for personal injury
All health lost, everyone rolls injury, ship is disabled and consequences are story/location based
Level progression:
Successful mission reward players with XP. N XP advances a level. Players
can add new move every time they gain a level.
Reference
| role | == | >= | <= |
|---|---|---|---|
| 2 | 2.78 | 100.00 | 2.78 |
| 3 | 5.56 | 97.22 | 8.33 |
| 4 | 8.33 | 91.67 | 16.67 |
| 5 | 11.11 | 83.33 | 27.78 |
| 6 | 13.89 | 72.22 | 41.67 |
| 7 | 16.67 | 58.33 | 58.33 |
| 8 | 13.89 | 41.67 | 72.22 |
| 9 | 11.11 | 27.78 | 83.33 |
| 10 | 8.33 | 16.67 | 91.67 |
| 11 | 5.56 | 8.33 | 97.22 |
| 12 | 2.78 | 2.78 | 100.00 |