Rules

Character stats

  • Dexterity (Reflexive/Graceful)
  • Charisma (Persuasive/Assertive)
  • Strength (Aggressive/Forceful)
  • Intelligence (Calculating/Methodical)
  • Discovery (Inquisitive/Exploratory)

Assign +2, +1, +1, 0, -1 to the five stats.

Basic Moves

  • When you do something relating to [specialty], add +1.
  • When you do something relating to [stat], add +1.
  • You have a [thing]. When applicable, it adds +1 to [stat] and [stat].
  • You have the ability to [do some sort of active special power]. It counts as a basic move using [stat].
  • You have [some passive special power that has a constant effect].
  • Basic moves can earn victory points in some battles, that contribute to ending combat

All actions are resolved by rolling 2d6. * 7 ~ 9: conditional success * 10+: success

Combat

Role evaluation order

    M
       \
         M  ----- role dice
         M
       /
    M       ----- role dice
    M
       \
         M  ----- role dice
         M

Roles >= 8 count as hit

Combat moves:

  • Movement (1mp)
  • Attack (1mp) - standard attack
  • Deflect (1mp) - add one point to defense
  • Parry-riposte (2mp, + 1tp) - add one point to defense, and if successful, one point to attack plus one TP (otherwise no attack)
  • Heavy attack (2mp) - add one points to attack, hits for 2 hp

Combat system for ship:

  • Overheating, hacking, etc.

  • Maneuvers, ship stats (armor, weapons, speed, agility)

  • Crew will be in charge of different facets:

  • Shielding sections (more protected and less protected sides, 6 sided die)

  • Weapons - railgun (high damage, ½ chance) or ballistics (lower damage, ¾ chance)

  • Evasion (no dmg <25, low dmg, high dmg >75)

  • Hacking (if party gets -1, and enemy gets +1, no evasion, vice versa)

  • Repairs (d6, -1,0,+1 health)

  • Every time crew loses one quarter health, someone rolls for personal injury

  • All health lost, everyone rolls injury, ship is disabled and consequences are story/location based

Level progression:

Successful mission reward players with XP. N XP advances a level. Players
can add new move every time they gain a level.

Reference

role == >= <=
2 2.78 100.00 2.78
3 5.56 97.22 8.33
4 8.33 91.67 16.67
5 11.11 83.33 27.78
6 13.89 72.22 41.67
7 16.67 58.33 58.33
8 13.89 41.67 72.22
9 11.11 27.78 83.33
10 8.33 16.67 91.67
11 5.56 8.33 97.22
12 2.78 2.78 100.00